์•Œ๋ผ๋”˜์„œ์žฌ

๐Ÿ’›๋‚˜์˜์ž๋ฃŒ์‹ค๐Ÿ’›

- crease ์„œ๋ธŒ๋ฉ”๋‰ด ํ•ด์„ค  >>์ผ์ผํžˆ ๊ตฌ๊ธ€๋ง -๋งฅ์Šค -์ง€๋ธ”-์—ํŒป-


ํฌ๋ ˆ์ด์ฆˆ -์ž‘์—…์ค‘์ธ tool์˜ ๊ฒฝ๊ณ„์„ ์— ํฌ๋ ˆ์ด์ฆˆ ๋ช…๋ น์„ ์‹คํ–‰

ํฌ๋ ˆ์ด์ฆˆ์–ผ- ์ง์—… ์ค‘์ธ ํˆด์˜ ๋ชจ๋“  ๊ฒฝ๊ณ„์„ ์— ํฌ๋ ˆ์ด์ฆˆ๋ฅผ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค.

Ctolerence-ํฌ๋ ˆ์ด์ฆˆ๊ฐ€ ์ ์šฉ์ด ํ—ˆ์šฉ๋˜๋Š” ๊ฐ๋„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๊ธฐ๋ณธ์œผ๋กœ ์ฃผ์–ด์ง 180์€ ์˜คํ”ˆ๋œ ๊ฒฝ๊ณ„์„ ๋„ ํฌํ•จํ•ฉ๋‹ˆ๋‹ค.


CreaseLvl(Crease Level); ํฌ๋ ˆ์ด์ฆˆ๋ช…๋ น์ด ์ ์šฉ ๋  ์„ญ๋””๋น„์ „ ๋ ˆ๋ฒจ ์„ญ๋””๋น„์ „ ๋ ˆ๋ฒจ 3๊นŒ์ง€๋Š” ํฌ๋ ˆ์ด์ฆˆ๊ฐ€ ์ ์šฉ๋˜๊ณ  ๊ทธ ์ดํ›„๋ถ€ํ„ฐ๋Š” 

ํฌ๋ ˆ์ด์ฆˆ๊ฐ€ ์ ์šฉ ์•ˆ๋˜๊ณ  ์Šค๋ฌด์”ฝ๋ฉ๋‹ˆ๋‹ค.



Uncrease;๊ฒฝ๊ณ„์„ ์— ์ ์šฉ๋œ ํฌ๋ ˆ์ด์ฆˆ๋ฅผ ํ•ด์ œ


Uncrease all; ์ž‘์—… ์ค‘์ธ ํˆด์— ์ ์šฉ๋œ ๋ชจ๋“  ํฌ๋ ˆ์ด์ฆˆ๋ฅผ ํ•ด์ œํ•จ


ํฌ๋ ˆ์ด์ฆˆ ํ”ผ์ง€; ์ž‘์—… ์ค‘์ธ tool์˜ '๋ณด์ด๋Š” ๋ชจ๋“ ' ํด๋ฆฌ๊ทธ๋ฃน์˜ ๊ฒฝ๊ณ„์„ ์— ํฌ๋ฆฌ์ฆˆ๋ฅผ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค.


์–ธํฌ๋ฆฌ์ฆˆ ํ”ผ์ง€;ํŽ„๋ฆฌ๊ทธ๋ฃน์˜ ๊ฒฝ๊ณ„์„ ์— ์ ์šฉ๋œ ๋ชจ๋“  ํฌ๋ฆฌ์ฆˆ๋ฅผ ์ œ๊ฑฐํ•ฉ๋‹ˆ๋‹ค. ํด๋ฆฌ๊ทธ๋ฃน์•ˆ์ด๋‚˜ ๋‹ค๋ฅธ ๊ณณ์— ์ ์šฉ๋œ ๊ทธ๋ฆฌ์ฆˆ๋Š” ์ œ๊ฑฐ๊ฐ€ ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.


๋ฒ ๋ฒจ;ํฌ๋ ˆ์ด์ฆˆ๊ฐ€ ์ ์šฉ๋œ EDGE์— ๋ฒ ๋ฒจ์„ ๋งŒ๋“ค์–ด์ค€๋‹ค

PROWIDTH;ON์ผ ๊ฒฝ์šฐ,๋งŒ๋“ค์–ด์งˆ ๋ฒ ๋ฒจ๋“ค์ด ์ผ์ •ํ•œ ํญ์„ ๊ฐ–๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.



RESOLUTION;  ์˜จ์ผ ๊ฒฝ์šฐ,๋งŒ๋“ค์–ด์งˆ ์—๋“œ์ง€ ๋ฃจํ”„์˜ ๊ฐฏ์ˆ˜๋ฅผ ์ •ํ•œ๋‹ค.


๋ฒ ๋ฒจ ์œ„๋“  ; ๋งŒ๋“ค์–ด์งˆ ๋ฒ ๋ฒ ์˜ ํญ์„ ์„ค์ •ํ•œ๋‹ค.




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-ใ…”ใ…”์•„ํ†ฐ  ์ธ์ปฌ3d    ์˜ค์‹น์ง€๋ธ”   ๋ฌธ๋ธŒ๋Ÿฌ์‰ฌ KKAMANG  ใ…Šใ…ฃ์—ฌ    /// ์ธ์ฒด ๋‘์ƒ ///

ใ…Œ

ํฌ๊ทธ ์„œ๋ธŒ ํŒ”๋ ˆํŠธ..
=ํฌ๊ทธ๋Š” ๋ Œ๋”๋ง ์ด๋ฏธ์ง€์— ์•ˆ๊ฐœ๊ฐ€ ๋‚€ ๊ฒƒ ๊ฐ™์€ ํฌ๊ทธ ํšจ๊ณผ๋ฅผ ์ ์šฉํ•˜๋Š” ๊ธฐ๋ฒ•
intensity; ํฌ๊ทธํšจ๊ณผ ๊ฐ•๋„ ์„ค์ •depth1; ํฌ๊ทธํšจ๊ณผ๊ฐ€ ์‹œ์ž‘๋˜๋Š”๊ฑฐ๋ฆฌ๋ฅผ ์„ค์ •ํ•จ ๊ฐ’์„ ์ง์ ‘ ์ž…ํ˜ํ•  ์ˆ˜๋„ ์žˆ๊ณ  Depth1๋ฒ„ํŠผ์„ ํด๋ฆญํ•œ ํ›„ ์ž‘์—…์˜์—ญ์˜ ์›ํ•˜๋Š” ์œ„์น˜๊นŒ์ง€ ๋“œ๋ž˜๊ทธํ•ด์„œ ์„ ํƒํ•˜๋Š” ์ง์ ‘์  ๋ฐฉ์‹์ด๋‹ค.
๋Ž์Šค2; ํฌ๊ทธํšจ๊ณผ๊ฐ€ ๋ฐฑํผ ์ ์šฉ๋˜๋Š” ๊ฑฐ๋ฆฌ๋ฅผ ์„ค์ •ํ•œ๋‹ค ๊ฐ’์„ ์ง์ ‘ ์ผ๋ ฅํ•  ์ˆ˜ ๋„ ์žˆ๊ณ  ๋Ž์Šค2๋ฒ„ํŠผ์„ ํด๋ฆญํ•œ ํ›„ ์ž‘์—…์˜์—ญ์˜ ์›ํ•˜๋Š” ์œ„์น˜๊นŒ์ง€ ๋“œ๋ž˜๊ทธํ•˜์—ฌ์„œ ์„ ํƒํ•˜๋Š” ์ง์ ‘์ ์ธ ๋ฐฉ์‹์ด ์žˆ๋‹ค.
   ํฌ๊ทธ ์ปฌ๋Ÿฌ1; ๋Ž์Šค1~๋Ž์Šค2๊นŒ์ง€์˜ ๊ฑฐ๋ฆฌ์˜ ํฌ๊ทธ ์ƒ‰์ฑ„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ํฌ๊ทธ ํ…์Šค์ณ๊ฐ€ ์„ค์ •๋˜๋ฉด ๋ฌด์‹œ๋ฉ๋‹ˆ๋‹ค.  ํฌ๊ทธ ํ…์Šค์ณ;ํฌ๊ทธ ์ƒ‰์ฑ„๋กœ ํ…์Šค์ฒ˜๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ํฌ๊ทธ ์•ŒํŒŒ;ํฌ๊ทธ ํšจ๊ณผ์˜ ๊ฐ•๋„๋ฅผ ๊ฒฐ์ •ํ•˜๋Š” ์•ŒํŒŒ ์ด๋ฏธ์ง€๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๋ฐ์€ ์˜์—ญ์ผ์ˆ˜๋ก ํฌ๊ทธํšจ๊ณผ๊ฐ€ ๊ฐ•ํ•ด์ง„๋‹ค.
ํฌ๊ทธ์ปฌ๋Ÿฌ2 - ํ…์Šค2์—์„œ๋ถ€ํ„ฐ ๋ฐฐ๊ฒฝ๊นŒ์ง€์˜ ํฌ๊ทธ์ƒ‰์ฑ„๋ฅผ ์„ค์ •ํ•œ๋‹ค. ํฌ๊ทธ ํ…์Šค์ณ๊ฐ€ ์„ค์ •๋˜๋ฉด ๋ฌด์‹œ๋œ๋‹คํฌ๊ทธ ์ปค๋ธŒ- ๊ฐ€๋กœ์ถ•์€ ๋Ž์Šค1~๋Ž์Šค2๊นŒ์ง€์˜ ๊ฑฐ๋ฆฌ์ด๊ณ  ์„ธ๋กœ์ถ•์€ ํฌ๊ทธ ํšจ๊ณผ์˜ ๊ฐ•๋„๋ฅผ ๋‚˜ํƒ€๋‚ธ๋‹ค.

  Fast render ์„œ๋ธŒํŒ”๋ ŒํŠธ


์ง€๋ธŒ๋Ÿฌ์‰ฌ 4๊ฐ€์ง€ ๊ธฐ๋ณธ ๋ Œ๋”๋ง ๋ชจ๋“œ์ค‘์— ํ•˜๋‚˜์ธ ํŒจ์ŠคํŠธ ๋ชจ๋“œ๋ฅผ ์กฐ์ ˆํ•œ๋‹ค.


ambient- fast ๋ Œ๋”๋ง ์ค‘์— ambient light์˜ ๊ฐ•๋„๋ฅผ ์„ค์ •ํ•œ๋‹ค.

diffuse-fast ๋ Œ๋”๋ง์—์„œ ๋””ํ“จ์ฆˆ ์‰์ด๋”ฉ ๊ฐ•๋„๋ฅผ ์กฐ์ ˆํ•œ๋‹ค



Preview shadows ์„œ๋ธŒํŒ”๋ ˆํŠธ-์บ”๋ฒ„์Šค์—์„œ ์ž‘์—… ์ค‘์ธ preview์ƒํƒœ์˜ ๊ทธ๋ฆผ์ž๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค.


objshadow = ์บ”๋ฒ„์Šค์˜ ํ”„๋ฆฌ๋ทฐ ์ƒํƒœ์˜ ๊ทธ๋ฆผ์ž๊ฐ•๋„๋ฅผ ์กฐ์ ˆํ•œ๋‹ค.



external renderer ์„œ๋ธŒํŒ”๋ ˆํŠธ

keyshot-zbrush to keyshot bridge๊ฐ€ ์„ค์น˜๋˜์–ด ์žˆ๋‹ค๋ฉด keyshot renderer๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค ์˜ค๋ฅธ์ชฝ์˜ ํ”Œ๋Ÿฌ๊ทธ์ธ BPR์„ ํด๋ฆญํ•˜๊ฑฐ๋‚˜

SHIFT+R ์„ ๋ˆ„๋ฅด๋ฉด ์ž๋™์œผ๋กœ ํ‚ค์ƒท์œผ๋กœ ๋„˜์–ด๊ฐ„๋‹ค.


๋งฅ์Šค ํŽ˜์ด์Šค์ฆˆ; ์ง€๋ธŒ๋Ÿฌ์‰ฌ์— ํ‚ค์ƒท ๋ธŒ๋ฆฌ๋“œ์ง€๋ฅผ ํ†ตํ•˜์—ฌ ๋ฐ์ดํ„ฐ๋ฅผ ๋ณด๋‚ผ ๋–„ ํ•˜๋‚˜์˜ ์„ญํˆด์ด ๊ฐ–์„ ์ˆ˜ ์žˆ๋Š” ์ตœ๋Œ€ ํด๋ฆฌ๊ณค์˜ ์ˆ˜์ž…๋‹ˆ๋‹ค.ํ‚ค์ƒท์˜ ํด๋ฆฌ๊ณค์˜ ๊ตฌ์„ฑ์€ ์‚ผ๊ฐํ˜•๋งŒ์„ ์‚ฌ์šฉํ•ด์„œ ์ง€๋ธŒ๋Ÿฌ์‰ฌ์—์„œ ํด๋ฆฌ๊ณค ์ˆ˜๋ณด๋‹ค ๋Š˜์–ด๋‚  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค~!

์„ญํˆด์˜ ์ง€์ •ํ•œ ์ˆ˜ ๋ณด๋‹ค ๋งŽ์€ ํด๋ฆฌ๊ณค์œผ๋กœ ์ด๋ฃจ์–ด์ ธ ์žˆ์„ ๊ฒฝ์šฐ ์„ญํˆด์„ ์—ฌ๋Ÿฌ ์กฐ๊ฐ์œผ๋กœ ๋‚˜๋ˆ„์–ด์„œ ์ „์†กํ•ฉ๋‹ˆ๋‹ค. ์ง€์ • ๋‹จ์œ„๋Š” ๋ฐฑ๋งŒ

์ž…๋‹ˆ๋‹ค.



์˜คํ†  ๋จธ์ง€; ํ‚ค์ƒท ๋ธŒ๋ฆฌ๋“œ์ง€ ์ „์†ก ์ค‘์— ๋‚˜๋ˆ„์–ด์ง„ ์„ญํˆด์ด ์žˆ๋‹ค๋ฉด ํ‚ค์ƒท์—์„œ ์ž๋™์œผ๋กœ ํ•ฉ์ณ์ค๋‹ˆ๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ฒฝ์šฐ ์˜จ ์ƒํƒœ๋ฅผ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค.


๊ทธ๋ฃนS ๋ฐ”์ด ๋ฉ”ํ„ธ๋ฆฌ์–ด์ฆˆ; ๊ฐ ์„ญํˆด์— ๋‹ค๋ฅธ ๋ฉ”ํ„ธ๋ฆฌ์–ผ์ด ์ ์šฉ๋˜์–ด ์žˆ๋‹ค๋ฉด ๊ฐ ๋ฉ”ํ„ฐ๋ฆฌ์–ผ๋กœ ๋ถ„๋ฆฌ๋œ ๊ฐœ๋ณ„ ๋ฉ”์‹œ๋กœ ์ „์†กํ•ฉ๋‹ˆ๋‹ค. ๋ฉ”ํ„ธ๋ฆฌ์–ผ๋กœ ๋ถ„๋ฆฌ๋œ ๋ฉ”์‹œ๋“ค์€ ๊ฐ™์€ ํ‚ค์ƒท์˜ ๋ฉ”ํ„ธ๋ฆฌ์–ผ๋กœ ํ•œ๊บผ๋ฒˆ์— ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.


์„ผ๋“œ ๋„ํ๋จผํŠธ ์ปฌ๋Ÿฌ; ์˜จ ์ผ ๊ฒฝ์šฐ, ์ง€๋ธŒ๋Ÿฌ์‰ฌ ๋„ํ๋จผํŠธ ์ปฌ๋Ÿฌ์˜ ์ •๋ณด๋ฅผ ํ‚ค์ƒท์˜ ๋„ํ๋จผํŠธ ์ปฌ๋Ÿฌ๋กœ ์ „์†กํ•˜์—ฌ ๋˜‘๊ฐ™์ด ํ•ฉ๋‹ˆ๋‹ค.


๋ Œ๋” ํ”„๋กœํผํ‹ฐ์ฆˆ  ์„œ๋ธŒํŒ”๋ ˆํŠธ

-๋žœ๋” ํ”„๋กœํผํ‹ฐ์ฆˆ  ์„œ๋ธŒํŒ”๋ ˆํŠธ๋Š” ๋ Œ๋”๋ง ๊ณผ์ •์—์„œ ํฌํ•จ ํ•  ํ•ญ๋ชฉ๋“ค, ์˜ˆ๋ฅผ ๋“ค๋ฉด ๊ทธ๋ฆผ์ž, ํˆฌ๋ช…๋„, fibermesh, micromesh,ambient occlusion,sss, depth cue ๋“ฑ์˜ ์„ค์ •์„ ๊ฒฐ์ •ํ•ฉ๋‹ˆ๋‹ค.



details(preview render maps details leverl) - ๋ Œ๋”๋ง์„ ์œ„ํ•ด ์ƒ์„ฑ๋˜๋Š” ๋งต์˜ ํฌ๊ธฐ๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ๋†’์€ ๊ฐ’์ผ์ˆ˜๋ก ํฐ ๋งต์ด ์ƒ์„ฑ๋˜์–ด์ง€๊ณ  ์ตœ์ข… ๋ Œ๋”๋ง ์ด๋ฏธ์ง€์˜ ํ€„๋ฆฌํ‹ฐ๋Š” ๋†’์•„์ง‘๋‹ˆ๋‹ค.


3d posterize; ํฌ์Šคํ„ฐ๋ผ์ด์ฆˆ ํšจ๊ณผ (๋‹จ๊ณ„์‹ ์‰์ด๋”ฉ)์˜ ์ ์šฉ ๋ฐ ๊ฐ•๋„๋ฅผ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. 3d ํฌ์Šคํ„ฐ๋ผ์ด์ฆˆ ํšจ๊ณผ๋Š” ํด๋ฆฌ๊ณค ๋…ธ๋ฉ€์„ 

์กฐ์ •ํ•˜์—ฌ ๋ชจ๋ธ์˜ ํ‘œ๋ฉด์„ ๋ธ”๋ก์œผ๋กœ ๋‚˜๋ˆ„๊ณ  ๊ฐ ๋ธ”๋ก์˜ ์ƒ‰์ฑ„๋Š” ๊ฐ™๊ฒŒ   ๋งŒ๋“œ๋Š” ๋ฐฉ์‹์œผ๋กœ ์ ์šฉ๋ฉ๋‹ˆ๋‹ค. ๋†’์€ ๊ฐ’์ผ์ˆ˜๋ก 3dํฌ์Šคํ„ฐ๋ผ์ด์ฆˆ ํšจ๊ณผ๊ฐ€ ์ปค์ง€๊ณ  ๋งค์šฐ ๋…ํŠนํ•œ ๋ Œ๋”๋ง ์ด๋ฏธ์ง€๊ฐ€ ์ œ์ž‘ํ•ฉ๋‹ˆ๋‹ค.


Exp(3D posterize Exponent); 3๋”” ใ…์Šคํ„ฐ๋ผ์ด์ฆˆ ํšจ๊ณผ์˜ ๊ฐ ๋‹จ๊ณ„๋ณ„ ์ฐจ์ด๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค. ๊ฐ’์ด ํด์ˆ˜๋ก ๋‹จ๊ณ„ ๊ฐ’์ด ์ปค์ง€๊ณ  3๋””

ํฌ์Šคํ„ฐ๋ผ์ด์ฆˆ ๋‹จ๊ณ„์˜ ์ˆ˜๊ฐ€ ์ ์–ด์ง‘๋‹ˆ๋‹ค.


Smooth Normals(Activate BPR Smooth Normals Render Mode); ์˜จ ์ผ ๊ฒฝ์šฐ BPR ์ˆ˜๋ฏ€์“ฐ ๋…ธ๋ฉ€์ฆˆ ๋ Œ๋”๋ง์„ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค. ํด๋ฆฌ๊ณค ํ‘œ๋ฉด ๋…ธ๋ฉ€ ๊ฐ’์„ ์กฐ์ ˆํ•˜์—ฌ ์ ์€ ์ˆ˜์˜ ๋ฉด์„ ๊ฐ€์ง€๊ณ ๋„ ๋ถ€๋“œ๋Ÿฌ์šด ํ‘œ๋ฉดํšจ๊ณผ๋ฅผ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.  ์Šค๋ฌด์“ฐ ๋…ธ๋ฉ€์„ ์ ์šฉํ•˜๊ณ ์žํ•˜๋Š” ๋ชจ๋“  ์„ญํˆด์˜ ํŒ”๋ ˆํŠธ์˜ ๋””์Šคํ”Œ๋ ˆ์ด ํฌ์Šคํ„ฐ๋ผ์ด์ฆˆ} ์Šค๋ฌด์“ฐ ๋…ธ๋ฉ€ ๋ฉ”๋‰ด๊ฐ€ ์˜จ ์ƒํƒœ์ด์–ด์•ผ ํ•œ๋‹ค.


draw micromesh(activate BPR micromesh render mode); ์˜จ ์ผ ๊ฒฝ์šฐ. BPR ๋ Œ๋”๋ง ์‹œ ์ ์šฉ๋œ ๋งˆ์ดํฌ๋กœ ๋ฉ”์‰ฌ๊ฐ€ ๋ Œ๋”๋ง ๋œ๋‹ค.


Materials Blend-radius; ์—ฌ๋Ÿฌ๊ฐœ์˜ ๋ฉ”ํ„ธ๋ฆฌ์–ผ ์‰์ด๋”๋“ค์„ ์‚ฌ์šฉํ•  ๋•Œ ๊ฐ ์‰์ด๋”๋“ค์ด ๋ธ”๋ Œ๋“œ๋˜๋Š” ๋ฐฉ์‹์„ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค, ์„ค์ • ๊ฐ’์ด ์ปค์งˆ์ˆ˜๋ก ๋„š์€ ๋ฉด์ ‘์— ๊ฑธ์ณ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ๋ธŒ๋ Œ๋“œํ•ฉ๋‹ˆ๋‹ค.



Shafows; ์˜จ ์ผ ๊ฒฝ์šฐ ๊ทธ๋ฆผ์ž๋ฅผ ๋ Œ๋”๋ง ํ•ฉ๋‹ˆ๋‹ค.

Vibrant; ๊ทธ๋ฆผ์ž์™€ ambient occlusion ์ ์šฉ ๊ฐ’์„ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค.

AOcclusion; ์— ๋น„์–ธํŠธ ์˜คํด๋ฃจ์ ผ ๋งต์„ ๋ Œ๋”๋งํ•œ๋‹ค

sss(subsurface scattering rendering); ์„ญํŽ˜์ด์Šค ์Šค์นผ๋ง ๋ Œ๋”๋ง ๋งต์„ ๋žœ๋”๋ง ํ•ฉ๋‹ˆ๋‹ค.


transparent; ๋ Œ๋”๋ง ๊ณผ์ •์—์„œ ํˆฌ๋ช…์ฒด๋ฅผ ์ธ์‹ํ•ฉ๋‹ˆ๋‹ค.~~~~~~~~


waspreviewl; ์™์Šค ํ”„๋ฆฌ๋ทฐ๋ชจ๋“œ๋ฅผ  ์˜จ/์˜คํ”„ ํ•ฉ๋‹ˆ๋‹ค.



view blur; ํ”„๋ฆฌ๋ทฐ๋‚˜ ๋ Œ๋”๋ง ํ•  ๋–„ ๋ธ”๋Ÿฌ ๊ฐ’์„ ์ ์šฉ


Fibers; Fiber๋ฅผ ๋ Œ๋”๋งํ•ฉ๋‹ˆ๋‹ค.

Af(Antialiase Fibers); Fiber๋“ค์˜ ๋ Œ๋”๋ง ๋  ๋•Œ Antialiase ํšจ๊ณผ๋ฅผ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค.


HDGomety(Activate HD Geometry Rendering); HD Geometry ์ ์šฉ ๋ Œ๋”๋ง์„ ํ•ฉ๋‹ˆ๋‹ค.


Fog(Render Fog);์•ˆ๊ฐœ ํšจ๊ณผ๋ฅผ ์ ์šฉ


Depth Cue(Render Depth Cue);์นด๋ฉ”๋ผ ์ดˆ์  ๊ฑฐ๋ฆฌ ํšจ๊ณผ์™€ ๊ฐ™์€ Depth Cue ๊ฐ’์„ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค.

SoftZ(deprg adjustments);๋ Œ๋”๋ง ๋  ๋–„ ๋Ž์Šค ๊ฐ’์„ ์กฐ์ ˆ

SoftRGB(Color Adjustments);๋ Œ๋”๋ง ๋  ๋–„ ์ปฌ๋Ÿฌ ๊ฐ’์„ ์กฐ์ ˆ

3D Shading(3d shading intensity) 3d shading ์˜ ๊ฐ•๋„๋ฅผ ์กฐ์ ˆ

Flatten (Flatten Layer); ํˆด์— ์žˆ๋Š” ๋ ˆ์ด์–ด๋ฅผ ํ•ฉ์ณ์„œ ๋ Œ๋”๋ง ํ•ฉ๋‹ˆ๋‹ค.



3๋”” ์‰์ด๋”ฉ(3๋”” ์‰์ด๋”ฉ ์ธํ…Œ์ง€ํ‹ฐ);3๋”” ์‰์ด๋”ฉ์˜ ๊ฐ•๋„๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค.

```````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````์ง€๋ธ” I LIKE!!!!!

Global Ambient; ๋ Œ๋”๋ง ๋  ๋•Œ ambient ๊ฐ’์˜ ๊ฐ•๋„๋ฅผ ์กฐ์ ˆ

๊ธ€๋กœ๋ฒŒ ๋””ํ“จ์ฆˆ~; ๋ Œ๋”๋ง ๋  ๋–„ ๋””ํ“จ์ฆˆ ๊ฐ’ ๊ฐ•๋„ ์กฐ์ ˆ

๊ธ€๋กœ๋ฒŒ ์ŠคํŽ™ํ˜๋Ÿฌ; ๋ Œ๋”๋ฆฌ์ด ๋  ๋•Œ ์ŠคํŽ™ํ˜๋Ÿฌ ๊ฐ’ ์กฐ์ ˆ

strength;ํˆฌ๋ช…๋„ ํšจ๊ณผ๋ฅผ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ๋‹ค. ๋†’์€ ๊ฐ’์ผ ์ˆ˜๋ก ํˆฌ๋ช…๋„๊ฐ€ ๋†’์•„์ง„๋‹ค.

NFactor(Surface Normal Factor); ํด๋ฆฌ๊ณค ํ‘œ๋ฉด ๋…ธ๋ฉ€ ๋ฐฉํ–ฅ์— ๋”ฐ๋ฅธ ํˆฌ๋ช…๋„๋ฅผ ์กฐ์ ˆํ•œ๋‹ค๋Šฅ.

๊ฐ’์ด 0์ผ ๊ฒฝ์šฐ์—๋Š” ๋…ธ๋ฉ€ ๋ฐฉํ–ฅ์— ๊ด€๊ณ„์—†์ด ๋ชจ๋‘ ํˆฌ๋ช…ํ•˜๊ณ , ๊ฐ’์ด 1์ผ ๊ฒฝ์šฐ์—๋Š” ๋…ธ๋ฉ€ ๋ฐฉํ–ฅ์ด ์‹œ์ ์— ์ •๋ฉด์ผ ๊ฒฝ์šฐ์—๋งŒ ํˆฌ๋ช…ํ•˜๊ณ 

์˜†์œผ๋กœ ๊ฐˆ์ˆ˜๋ก์€ ๋ถˆํˆฌ๋ช…ํ•ด์ง„๋‹ค.


ByColor(Transparency by Color Intensity);์ƒ‰์ฑ„์˜ ๊ฐ•๋„๊ฐ€ ๋†’์•„์งˆ์ˆ˜๋ก ๋”ฐ๋ผ ํˆฌ๋ช…๋„ ๋†’์•„์ง‘๋‹ˆ๋‹ค...์„ค์ • ๊ฐ’์ด ๋†’์„์ˆ˜๋ก ํšจ๊ณผ๊ฐ€

๊ฐ•ํ•ด์ง„๋‹ค.


CFactor(Color Intensity Factor);์ƒ‰์ฑ„์— ๋”ฐ๋ฅธ ํˆฌ๋ช…๋„์˜ ๋ณ€ํ™”์˜ ์ •๋„๋ฅผ ์„ค์ •ํ•œ๋‹ค. ์„ค์ •๊ฐ’์ด ๋†’์„์ˆ˜๋ก ๊ฒ€์ •๊ณผ ํฐ์ƒ‰์— ์˜ํ•œ

ํˆฌ๋ช…๋„์˜ ๋ณ€ํ™”๊ฐ€ ๋Œ€ํญ ์ปค์ง„๋‹ค.

 

Refract(Transparency Retraction): ํˆฌ๋ช…์ฒด์˜ ๋น›์˜ ๊ตด์ ˆ์„ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค. 0์ผ ๊ฒฝ์šฐ๋Š” ๊ตด์ ˆ๋ฅ ์ด ์—†๊ณ , 1์ผ ๊ฒฝ์šฐ์—๋Š” ๊ตด์ ˆ๋ฅ ์ด ์žˆ๋‹ค.



Rfactor(Refraction Factor);๊ตด์ ˆ๋ฅ ์˜ ํšจ๊ณผ๋ฅผ ๋ฐฐ๊ฐ€์‹œํ‚ต๋‹ˆ๋‹ค. ๋†’์€ ๊ฐ’์„ ์„ค์ • ํ• ์ˆ˜๋ก ์™œ๊ณกํ˜„์ƒ



BPR SHADOW ์„œ๋ธŒ ํŒ”๋ ˆํŠธ


BPR ๋ Œ๋”๋ง์—์„œ ๊ทธ๋ฆผ์ž๋ฅผ ์กฐ์ ˆํ•œ๋‹ค


Fstrength (floor shadow strength); ๋ฐ”๋‹ฅ๋ฉด(floor)์— ์ƒ๊ธฐ๋Š” ๊ทธ๋ฆผ์ž์˜ ๊ฐ•๋„๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค. ๋ฐ”๋‹ฅ๋ฉด์— ๊ทธ๋ฆผ์ž๊ฐ€ ์ƒ๊ธฐ๊ธฐ์˜ํ•ด์„œ๋Š”

ํ”Œ๋กœ์›Œ ๊ทธ๋ฆฌ๋“œ ๋ฒ„ํŠผ์ด ์ผœ์žˆ์–ด์•ผํ•จ



gstrength(global shadow strength) ๋ฐ”๋‹ฅ์„ ์ œ์™ธํ•œ ํˆด ์ „์ฒด์— ์ƒ๊ธฐ๋Š” ๊ทธ๋ฆผ์ž๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค. ๋ฉ”ํ„ธ๋ฆฌ์–ผ ํŒ”๋ ˆํŠธ>environment

์„œ๋ธŒํŒ”๋ ˆํŠธ์˜ shadow์— ๋‰ด์—์„œ ๊ฐœ๋ณ„ ๋ฌผ์งˆ๋ณ„๋กœ ์ •ํ•œ ๊ฐ’๊ณผ ํ•ฉ์‚ฐ๋˜์–ด ์ ์šฉ๋ฉ๋‹ˆ๋‹ค.



rays)shadow rays count) ๊ทธ๋ฆผ์ž๋ฅผ ๋งŒ๋“ค์–ด๋‚ด๋Š” rays์˜ ์ˆ˜๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค. angle ๊ฐ’๊ณผ ํ•จ๊ผ ๋งŽ์„์ˆ˜๋ก ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž๊ฐ€ ์ƒ์„ฑ๋˜์ง€๋งŒ ๋ Œ๋”๋ง ์‹œ๊ฐ„์€ ๊ธธ์–ด์ง„๋‹ค.........



angle(shadow maximum angle) rays์™€ ํ•จ๊ผ ๊ทธ๋ฆผ์ž์˜ ๋ถ€๋“œ๋Ÿฝ๊ธฐ๋ฅผ ์กฐ์ ˆ ํ•ฉ๋‹ˆ๋‹ค. ํฐ ๊ฐ’์ผ์ˆ˜๋ก ๋ถ€๋“œ๋Ÿฌ์šด ๊ทธ๋ฆผ์ž๊ฐ€ ์ƒ์„ฑ๋ฉ๋‹ˆ๋‹ค.



Res(shadow resolution) ๊ทธ๋ฆผ์ž์˜ ํ•ด์ƒ๋„๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค. ๊ฐ’์ด ์ปค์งˆ์ˆ˜๋ก ๊ทธ๋ฆผ์ž์˜ ํ’ˆ์งˆ์ด ์ข‹์•„์ง€์ง€๋งŒ ๋ Œ๋”๋ง ์‹œ๊ฐ„์ด ๊ธธ์–ด์ง



Blur(shadow blur radiue) ๊ทธ๋ฆผ์ž์˜ blurํšจ๊ณผ๋ฅผ ์กฐ์ ˆํ•ฉ๋‹ˆ๋‹ค. ๊ฐ’์ด ํด์ˆ˜๋ก ๊ทธ๋ฆผ์ž๊ฐ€ ๋งŽ์ด ๋ถ€๋“œ๋Ÿฌ์›Œ์ง„๋‹ค. res ์„ค์ •์„ ์˜ฌ๋ฆฌ๊ฒŒ ๋˜๋ฉด blur ๊ฐ’๊ณ  ์˜ฌ๋ฆฌ๋Š” ๊ฒƒ๊ณผ ๊ฐ™๋‹ค~~~

 










































































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๋กœ๊ทธ์ธ l PC๋ฒ„์ „ l ์ „์ฒด ๋ฉ”๋‰ด l ๋‚˜์˜ ์„œ์žฌ